I/ITSEC Peer Committees for 2019
TRAINING This subcommittee seeks papers that discuss the application of innovative concepts, methods and technologies to create effective training solutions. Papers should present a design framework based on literature, analysis of current solutions and training needs, and practical application. Popular topic areas include agile and adaptive training strategies, integration techniques, training system interoperability, individual and collective team training, crew coordination, and legacy system upgrades. Evaluations of training effectiveness and lessons learned, documented with quantifiable data, are also encouraged. Emerging areas of interest include technology-based medical training, cyber training, augmented reality and virtual training environments, game-based learning, and training techniques to deal with uncertain and rapidly changing environments. The subcommittee is interested in all phases of training system design and development including planning, analysis, design, development, deployment, evaluation and life cycle support. Submissions from new industries that demonstrate innovative and effective training methods are welcomed.
SIMULATION This subcommittee seeks papers on the applied science of modeling and simulation, including simulation architectures or techniques, as well as the representation of synthetic entities or environments for use in training, mission rehearsal, analysis, experimentation or research. Papers should present and explain concepts, innovative theories and or applications of modeling and simulation. Discussions should detail the technical challenges, lessons learned, and unique developments associated with creating, interacting with, and maintaining simulation systems. Topics of interest include: the future of modeling and simulation technology; interoperable simulation architectures; human behavioral modeling; advances in medical simulation; cyber effects and the methodology used to create and present physical and behavioral representations of entities and environments within live, virtual, constructive simulations and gaming (LVC-G).
EDUCATION This subcommittee seeks papers that discuss the development and application of instructional strategies, methods, theories, and best practices that promote or advance learning. Papers should clearly articulate recent and innovative advances in the development and application of standards, methods, theories and strategies across all phases of the learning lifecycle (analysis, design, development, delivery, and evaluation) to promote and/ or accelerate learning. Of particular interest are papers that report qualitative and/or quantitative data using new and innovative media types. The use of big data and analytics as a means to further accelerate learning and capture large data sets that can be used for qualitative and/or quantitative educational research is another area of interest. The Education Subcommittee welcomes conceptual papers discussing continuous improvements to military, corporate, or STEM education that will accelerate learning research and theory, and can be implemented in an operational context to support the paper’s findings. Emerging areas of interest include but are not limited to individual, team, collective, joint, and coalition training leveraging strategies that include mobile, social, blended and adaptive learning.
EMERGING CONCEPTS & INNOVATIVE TECHNOLOGIES This subcommittee is seeking papers that discuss emerging and innovative technologies, methodologies, or concepts associated with simulation, training, education, and support to operations across the spectrum of government, industry, academia, and international uses. The papers should clearly explain how the topic advances the state of the art, builds upon prior related work in the subject area, and demonstrates use/application in defense, transportation, homeland security, medical, law enforcement, or other areas. New, emerging topics will include the use of modeling and simulation to support current and future workforce development, promote integration across different disciplines, and enable the development of ground-breaking technologies such as artificial intelligence and data analytics. Candidate papers should thoroughly describe the challenges that were encountered and creative solutions that were implemented. Special consideration will be given to papers that are based upon solid research principles and present detailed results of interdisciplinary research efforts.
HUMAN PERFORMANCE ANALYSIS & ENGINEERING This subcommittee seeks papers that focus on the human dimension, addressing humans as an integral component within systems and in mission accomplishment. Papers should address the application of Human Performance Analysis & Engineering (HPAE) topics such as: Training to achieve the third off-set, human performance measurement/effectiveness methods, tools, and evaluations; human-computer interface (HCI) design and evaluation; usability/user experience; decision-support systems; knowledge management tools and techniques and impact of HPAE on organizations. Specifically, the subcommittee seeks papers that leverage and extend the capabilities of an individual or team during training, and/or impact learning transfer and operations, especially those associated with cyber, Live Virtual Constructive (LVC), Black Swan events, and medical. Papers supported by human performance data gathered from innovative, scientifically valid experiments are especially valued, as are human performance advancement concept papers.
POLICY, STANDARDS, MANAGEMENT & ACQUISITION This subcommittee is seeking papers related to policy and standards issues associated with the acquisition, implementation, and maintenance of education, training, and simulation capabilities including topics in content development, delivery and sustainment. Papers are sought that provide insight into innovative approaches for managing requirements for acquiring, implementing, and sustaining these capabilities. Papers should provide qualitative and quantitative data to help substantiate outcomes discussed; and where possible, characterize innovative processes or techniques to improve return on investment. Papers may address emerging policy, standards, or the need for policy or standards with respect to education, training, simulations, big data and cybersecurity. The PSMA subcommittee is also interested in papers that address innovative intellectual property solutions that supports maintenance and competition across the education, training and simulation industry.